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  • Computing

    Intent

    At Berewood Primary, the intention of the Computing curriculum is to engage, inspire and challenge pupils by equipping them with a secure understanding of the principles of information and computation, how digital systems work, and how to apply this knowledge through programming. Through this foundation, children become digitally literate and able to use information technology to express themselves and develop their ideas by creating programs, systems and a range of digital content.

    The Computing curriculum ensures that all children—including those who are disadvantaged—have opportunities to develop a broad range of digital competences. Using our school values to guide learning, we aim to empower pupils to become confident and responsible participants in the digital world.

    How we teach computing (Implementation)

    At Berewood Primary, the Computing curriculum is mapped across the whole school using the National Curriculum guidance. This is outlined in the Whole School Curriculum Overview, which identifies the themes for each year group.

    The curriculum has been carefully planned to show a clear progression of key skills within three distinct areas of computing: digital literacy, online safety, and programming. These areas are taught through a combination of theoretical and practical experiences, supported by explicit teaching of key vocabulary. Progression is designed to build on children’s prior learning, ensuring that each new unit consolidates and extends knowledge from previous years.

    Children develop the following computing skills:

    • Understanding how to stay safe online.
    • Knowing what the digital world is and the different ways we access it.
    • Using a range of software to document and present their ideas.
    • Programming and debugging computers to accomplish given tasks.

    The Computing curriculum also promotes reading, communication and enquiry skills, enabling children to apply their computing knowledge to other subjects and to present their work to a high standard.

    Curriculum Approach

    At Berewood, we follow the Teach Computing Curriculum provided by the National Centre for Computing Education. This curriculum is built around an innovative progression framework in which computing content is organised into interconnected learning graphs. It has been developed by subject experts using the latest pedagogical research and teacher feedback, ensuring a high-quality and well‑structured learning experience for all pupils.

     

    Autumn 1

    Autumn 2

    Spring 1

    Spring 2

    Summer 1

    Summer 2

    E-safety

    Online Bullying

    Privacy and security

    Self-Image and Identity

    Health, wellbeing and lifestyle

    Online Relationships Online Reputation

    Managing Online Information Copyright and ownership

    Year 1 

    Computing systems and networks  Technology around us

    Creating media  Digital painting

    Programming A  Moving a robot

    Data and information  Grouping data

    Creating media  Digital writing

    Programming B  Programming animations

    Year 2 

    Computing systems and networks  

    IT around us

    Creating media Digital photography

    Programming A  Robot algorithms

    Data and information  Pictograms

    Creating media  Digital music

    Programming B  programming quizzes

    Year 3 

    Computing systems and networks  Connecting computers

    Creating media  Stop-frame animation

    Programming A  Sequencing sounds

    Data and information  Branching databases

    Creating media Desktop publishing

    Programming B  Events and actions in programs

    Year 4 

    Computing systems and networks

     The Internet

    Creating media  Audio production

    Programming A

     Repetition in shapes

    Data and information  Data logging

    Creating media  Photo editing

    Programming B  Repetition in games

    Year 5 

    Computing systems and networks  systems and searching

    Creating media  Video production

    Programming A

     Selection in physical computing

    Data and information

     Flat-file databases

    Creating media  Introduction to vector graphics

    Programming B  Selection in quizzes

    Year 6 

    Programming A  Variables in games

    Data and information  Introduction to Spreadsheets

    Computing systems and networks  Communication and collaboration

    Creating media Web page creation

    Creating media 3D Modelling

    Programming B  Sensing movement

    Impact of Computing 

    By the end of their time at Berewood Primary, children will have developed secure and progressive skills in digital literacy, online safety, and programming. These skills are introduced in age‑appropriate stages and increase in complexity as pupils move through the school.

    Children will be able to demonstrate their understanding by:

    • confidently discussing their learning using accurate and increasingly sophisticated computing vocabulary
    • explaining the processes behind their work
    • creating a range of digital systems, programs and content independently and collaboratively

    As they transition to secondary education, pupils will have a strong awareness of digital devices, the digital world and the role technology plays in everyday life. Their experiences within the computing curriculum will have fostered an appreciation of technology as a creative, purposeful and powerful tool. Most importantly, they will understand how to participate safely and responsibly in the digital world, equipped with the knowledge and skills they need for the future.