Skip to content

Computing

Intent

At Berewood Primary, the intention of the Computing curriculum is to engage, inspire and challenge pupils by equipping them with a secure understanding of the principles of information and computation, how digital systems work, and how to apply this knowledge through programming. Through this foundation, children become digitally literate and able to use information technology to express themselves and develop their ideas by creating programs, systems and a range of digital content.

The Computing curriculum ensures that all children—including those who are disadvantaged—have opportunities to develop a broad range of digital competences. Using our school values to guide learning, we aim to empower pupils to become confident and responsible participants in the digital world.

How we teach computing (Implementation)

At Berewood Primary, the Computing curriculum is mapped across the whole school using the National Curriculum guidance. This is outlined in the Whole School Curriculum Overview, which identifies the themes for each year group.

The curriculum has been carefully planned to show a clear progression of key skills within three distinct areas of computing: digital literacy, online safety, and programming. These areas are taught through a combination of theoretical and practical experiences, supported by explicit teaching of key vocabulary. Progression is designed to build on children’s prior learning, ensuring that each new unit consolidates and extends knowledge from previous years.

Children develop the following computing skills:

  • Understanding how to stay safe online.
  • Knowing what the digital world is and the different ways we access it.
  • Using a range of software to document and present their ideas.
  • Programming and debugging computers to accomplish given tasks.

The Computing curriculum also promotes reading, communication and enquiry skills, enabling children to apply their computing knowledge to other subjects and to present their work to a high standard.

Curriculum Approach

At Berewood, we follow the Teach Computing Curriculum provided by the National Centre for Computing Education. This curriculum is built around an innovative progression framework in which computing content is organised into interconnected learning graphs. It has been developed by subject experts using the latest pedagogical research and teacher feedback, ensuring a high-quality and well‑structured learning experience for all pupils.

 

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2

E-safety

Online Bullying

Privacy and security

Self-Image and Identity

Health, wellbeing and lifestyle

Online Relationships Online Reputation

Managing Online Information Copyright and ownership

Year 1 

Computing systems and networks  Technology around us

Creating media  Digital painting

Programming A  Moving a robot

Data and information  Grouping data

Creating media  Digital writing

Programming B  Programming animations

Year 2 

Computing systems and networks  

IT around us

Creating media Digital photography

Programming A  Robot algorithms

Data and information  Pictograms

Creating media  Digital music

Programming B  programming quizzes

Year 3 

Computing systems and networks  Connecting computers

Creating media  Stop-frame animation

Programming A  Sequencing sounds

Data and information  Branching databases

Creating media Desktop publishing

Programming B  Events and actions in programs

Year 4 

Computing systems and networks

 The Internet

Creating media  Audio production

Programming A

 Repetition in shapes

Data and information  Data logging

Creating media  Photo editing

Programming B  Repetition in games

Year 5 

Computing systems and networks  systems and searching

Creating media  Video production

Programming A

 Selection in physical computing

Data and information

 Flat-file databases

Creating media  Introduction to vector graphics

Programming B  Selection in quizzes

Year 6 

Programming A  Variables in games

Data and information  Introduction to Spreadsheets

Computing systems and networks  Communication and collaboration

Creating media Web page creation

Creating media 3D Modelling

Programming B  Sensing movement

Impact of Computing 

By the end of their time at Berewood Primary, children will have developed secure and progressive skills in digital literacy, online safety, and programming. These skills are introduced in age‑appropriate stages and increase in complexity as pupils move through the school.

Children will be able to demonstrate their understanding by:

  • confidently discussing their learning using accurate and increasingly sophisticated computing vocabulary
  • explaining the processes behind their work
  • creating a range of digital systems, programs and content independently and collaboratively

As they transition to secondary education, pupils will have a strong awareness of digital devices, the digital world and the role technology plays in everyday life. Their experiences within the computing curriculum will have fostered an appreciation of technology as a creative, purposeful and powerful tool. Most importantly, they will understand how to participate safely and responsibly in the digital world, equipped with the knowledge and skills they need for the future.